Update: Week 3


Hello and welcome to my third blog post for my ongoing project, Sanguine Dream!

the content for week 3   is focused on polishing the UI, including:

1. Uncluttering the many buttons that either didn't work yet, or were hard to even recognise as buttons to begin with.
2. Creating more intuitive resource bars and providing more information in the action history list.
3. Alaised the images of characters so they no longer look rough and pixelated.

Unfortunately, the back end focus of this week means that there is little to talk about in regards to new scenes and content you can sink your teeth into,  I'm looking to work with other creators so that I can produce more quality content for the game at a faster pace,  so  be sure to check out week 4 when it comes around where I will hopefully have a lot more scenes to share with you all.

As a small sneak peek, below is a sketch for the kobolds that live under Phim's castle,  created by the lovely Tasma who can be found here if you want to see more of his cute art~:
https://twitter.com/tasma_nya

Because of the tight deadlines there may be certain bugs or mistakes, I will be routinely checking in so feel free to message me here, on twitter (or X as it's called now) using @Phim_Somnium, or you can contact me in my discord server. discord.gg/YdFGj4uRt4

Thanks, as always, for checking out my game, I hope I can make it into something you will enjoy! <3

Files

SanguineDream.22Windows.exe 75 MB
Mar 02, 2024

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